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EnigmA Amiga Run 1998 July
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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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1998-04-13
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Date: Wed, 8 Apr 1998 11:06:27 -0500
From: Frank Gabriel <fgabriel@TEXAS.NET>
Subject: Re: [IML] QUEST: camera move
I'm trying to get a camera to follow a path, but it wants to start at the
point I want as my end position. How do I get it to start at the end I
want? Do I need to associate it with the path, then edit the path? If so,
can I render the animation (camera move) in reverse so I don't have to redo
the path? How?
----------------------------------
Date: Wed, 8 Apr 1998 09:24:37 -0700
From: Bill Graham <bill@TONGUEMONSTER.COM>
It sounds as if you have your path reversed. When you load a default open path,
there are only two editing points, and the one closest to the axis is the
beginning point. You need to keep this in mind when editing the path to fit
your project. That first point, no matter how many fractures and other points
you add, will always be the beginning of your path in an animation. If it's too
much of a PITA to re-do it, you can always render your animation backwards then
resequence the frame numbers.
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Date: Wed, 8 Apr 1998 12:00:18 -0500
From: Frank Gabriel <fgabriel@TEXAS.NET>
I was afraid of that. However, I haven't been able to find out how to
render the animation backwards. How do I do this?
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Date: Wed, 8 Apr 1998 09:30:13 -0700
From: Bill Graham <bill@TONGUEMONSTER.COM>
Actually, I should have said that with a new open path, the beginning is the first
editing point towards -Y, or towards the bottom in the Top view, or towards the
left in the Right view. Sorry about the confusion.
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Date: Wed, 8 Apr 1998 13:01:21 -0400
From: Tim Clarke <barefoot@LONET.CA>
I thought there was a way to re-order the points in your path by using the
sort function, but I just tried it and it didn't produce the results I
expected. I was going to suggest openning up your path in the detail editor
and go into edit path. Shift click the points one by one starting at the end
where you want the path to start from until all the points are selected.
Under the pick menu select "Sort". Save the path and go back into Stage
editor. If you have the camera set to follow path under the position bar,
the camera will follow the path in the order you picked and sorted your
path.
Well almost... I tried this for a 50 frame test and the camera starts at the
other end of the path, makes it to the end of the path by frame 25 and then
goes back in a straight line to the beginning of the path by frame 50.
Shouldn't this work?
I sorted the points back to the way they were originally and the camera
smoothly followed the path for 50 frames.
Just when I thought I could contribute a "Tip of the Day" things go screwy.
Any suggestions
----------------------------------
Date: Wed, 8 Apr 1998 19:34:10 +0200
From: Stephane Van Israel <sky69975@SKYNET.BE>
Hi Frank,
Try to use the sort command in the detail editor (select your axis in the
order you want them to be and then select sort), it works on very simple
path and sometimes.. :( ...on complicated ones, otherwise the quickest
thing is to write down the position, size and orientation of each axis and
apply it on the axis you want to change (sp?).
A little trick to be sure to edit a path in the right order is to select
the first axis with the next function, it will ALWAYS highlight the first
axis.
Hope it helps,
----------------------------------
Date: Wed, 8 Apr 1998 10:58:24 -0700
From: Bill Graham <bill@TONGUEMONSTER.COM>
Tim Clarke wrote:
> Any suggestions
>
> Tim Clarke
Many moons ago, I needed to do an animation where two objects followed the same
path, starting at opposite ends and traveling in opposite directions, meeting in
the middle, then continuing to each other's starting points. It made me nuts, a
big, big, PITA it was. The solution was to take the path into Detail, and using
the Tansformation requester for each point on the path, getting the info from
that point, adding an Axis at the same spatial coordinates, and transferring the
info to that Axis. Once that was done, I again used the Transformation requester
to match the alignment of each editing point with it's associated (not to be
confused with associate in the Stage) axis. I then picked eack axis in the order
I wanted and did a Make Path command, and it worked. With a lot of editing
points in a path, this will test your patience, because if you screw one up, the
path will not lay along the original. But if you are careful, it does work.
Frank, by rendering it backwards, I meant actually rendering it forwards, then
renumbering the frames.
Good luck. One of my Imagine wish items for a long time has been Path commands
that let you reverse the point order of a path, split it into discrete segments
that are user definable for distance, percentage, allow, for where along a path
a Split will be, etc.
----------------------------------
Date: Wed, 8 Apr 1998 12:38:43 -0700
From: Clae & Deborah Tanett <cd@ACCUTEK.COM>
From: Frank Gabriel <fgabriel@TEXAS.NET>
>I was afraid of that. However, I haven't been able to find out how to
>render the animation backwards. How do I do this?
>
>Frank
Hi Frank
Clae here
I did what you did (sorrily more than once :)). Go to the Stage, frame1,
turn on the bluing option, go to frame two and get the whole path in view,
then go back to frame1, turn it around and use the bluing for the pattern.
It's a lot easier than 'going backwards'. :)
Just a suggestion
----------------------------------
Date: Thu, 9 Apr 1998 17:17:20 +1000
From: Chris Ralph <chrisr@NECTAR.COM.AU>
On 8 Apr 1998 10:58 -0700 (-1700), Bill Graham wrote to me:
> a Split will be, etc.
Could a Reverse path be created by an Arexx macro "stepping" axes, reading &
saving coordinates and then building a new one in the reverse order?
Just a thought....
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Date: Thu, 9 Apr 1998 09:35:51 -0700
From: Bill Graham <bill@TONGUEMONSTER.COM>
Probably, I think. There was no Arexx in Imagine then. A good idea, that.
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